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Nomadi box art
1995 Ranked #21,244

Nomadi

A camel racing game has players move herds through a desert while keeping every camel adjacent to another for survival. Oases, the gorge, and finishing order provide bonuses, and the most points wins.

Dice Racing Roll / Spin and Move Animals: Camels

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.5/5

Rating

5.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A game of moving camels across the desert. Each player has a number of camels and tries to get them across the desert first.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A game of moving camels across the desert. Each player has a number of camels and tries to get them across the desert first. However no-one survives in the desert alone - each camel must always be adjacent to at least one other camel. The game board depicts a desert with a starting area in one corner and a finish area in the opposite corner. There are two oasis spaces in the middle of the desert and a gorge which approximately splits the desert in two. After the initial placement of the pieces in the starting area, each player rolls all six of the dice, and moves whichever camels they want - restricted by the rule that a camel may never be by itself, but must have at least another camel in one of the 4 adjacent spaces (diagonal spaces do not count). The die roll determines how a camel may move: A 1 allows one space of diagonal or horizontal movement; a 2,3,or 4 allows the camel to move in a straight line (but not diagonally) that many spaces - it may also jump over any intervening camels; a 5 or 6 allows the camel to move that number of spaces and allows one right angle turn in the move - it may also jump over any intervening pieces. Being the first person to move a camel onto an oasis earns the player bonus points, and also being the first person to move a camel past the gorge likewise earns a player bonus points. These bonus points are added to the points earned by your camel's finishing position (ie 8 points to the first camel to get to the finish line, 6 for the second camel and 4 for the third). The person with the most points at the end of the game wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
60 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Reinhold Wittig

Artists

2
Peter Goodfellow Reinhold Wittig

Publishers

2
Blatz Edition Perlhuhn (Göttinger Spiele)

Linked items

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