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Trap Door box art

Trap Door

Players

2-4

Time

?-?

Age

7+

Weight

1

Rating

4.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Trap Door has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Trap Door has a strong replayability score of 7.9.

Luck profile

Trap Door has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

The object of the game is to get three marbles to the center bin before your opponents. On your turn you roll a die and then move one of your marbles that many spaces. If you land on an opponent you press your marble against your opponents. Some spaces are trapped and others aren't. If your opponents marble falls into a trap down they fall and out they go. The trapped marble must start over again.

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Editions

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Credits

Designers

1
(Uncredited)

Publishers

5
MB Giochi MB Jeux MB Spellen MB Spiele Milton Bradley

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