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Velocity box art
2010 Ranked #17,780

Velocity

A tactical dice racing game where teams guide bicycle messengers toward the goal while managing boosts and obstacles. Group movement can help rivals, and delaying a rider can break an endgame tie.

Family Games Racing Roll / Spin and Move Dice Rolling Sports: Bicycling / Cycling

Players

3-7

Play time

Not listed

Age

8+

Complexity

2/5

Rating

5.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A tactical dice game. Each player manages a team of bicycle messengers and tries to get as many of his own riders as possible to the goal.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A tactical dice game. Each player manages a team of bicycle messengers and tries to get as many of his own riders as possible to the goal. When rolling a die to move one of your messengers you can land on three different types of fields on the board: - most fields have no special effect - some give an energy boost (a vitamin drink) - some are obstacles which require you to use a vitamin drink, or slow you down. Vitamin drinks can be played for other benefits in the game. Instead of selecting a single messenger, one can also roll multiple dice for an entire group of riders. This allows a player to choose the most beneficial result, but in turn means that opponents' riders will also move. The game ends as soon as all 3 messengers on a team reach the goal or eight total messengers have reached the goal. The team that has the most messengers at the goal wins. In the case of a tie, the player whose messenger crossed last wins. This is important, since during the end phase players may hold back messengers to avoid reaching the goal too soon.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
4–7
Play time
45 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Kevin G. Nunn

Artists

1
Harald Lieske

Publishers

1
ABACUSSPIELE

Linked items

No published linked games yet.