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Cycling Party box art
2014 Ranked #12,872

Cycling Party

Road-cycling race game has team managers move riders across a custom course to win stages or overall standings. Rider roles, terrain, breakaways, and limited water bottles create constant choices between pacing and attacking.

Family Games Racing Sports Roll / Spin and Move Variable Player Powers

Players

2-6

Play time

Not listed

Age

10+

Complexity

2.1/5

Rating

6.70

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cycling Party is a game for 2 to 6 players, which reflects the essential features of road cycling. Each player will select a cycling team and take responsibility for managing the movements of 5-6 riders in their team.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cycling Party is a game for 2 to 6 players, which reflects the essential features of road cycling. Each player will select a cycling team and take responsibility for managing the movements of 5-6 riders in their team. The aim of each team will be to secure victory at the end of each stage or in the general classification. The course is built from hexagonal tiles. Each hexagon tile is divided in turn into three spaces, with each space representing a kilometre of the race. Mountain sections, intermediate sprints and the finish line are shown using indicator tokens placed at the kilometre points agreed upon by the players at the beginning of the race. This game comes in three versions: Junior, Senior and Master. Each version builds on the rules of previous versions. In the Junior version each rider is moved by rolling two six-sided dice. Riders in a peloton (at least five riders in the same space) may choose not to roll and instead move five spaces. A rider in the peloton may choose to roll in the hope of raising its pace or of breaking away (roll of 10-12). The difficulty of the mountain sections is represented by rolling just one dice. Each team has five water bottles that can be spent to move a rider an extra space (cost of one bottle on the flat, 2 bottles in mountains). The rider furthest across the finish line at the end of a turn is the winner. The Senior version introduces different categories of climb and gives each team member a role (climber, sprinter, rouleur, domestique (flat or mountain), and lantern rouge). Each role has particular abilities. Each team may launch one attack by rolling four dice instead of the normal two. Falls, fast descents and falling back to join a team-mate are also represented. The Master version makes use of software accessed through the publisher’s website to enable whole tours to be run.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
60 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Diego Hernando Leandro Pérez

Publishers

1
Snake Eyes Games

Linked items

No published linked games yet.