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Score Cards box art

Score Cards

Players

2-4

Time

20-30

Age

8+

Weight

1

Rating

7.58

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

The board game score cards have a high replayability score of 7.95 out of 10. With a high degree of variability in the gameboard, impactful expansions, deep strategic possibilities, and good scalability, the game offers fresh and engaging experiences each time it is played. The player interaction score is also favorable, contributing to the overall replay value. While the game may not be the easiest to learn, it strikes a balance between ease of learning and depth, making it accessible to a wide range of players.

Luck profile

The score cards game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Score Cards is a two-player abstract "play-one-draw-one" card game with one simple goal: score! Each turn you’ll play a card from your hand, score it, then draw a new card to replace it. Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponent’s! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins! Rules are also included for a three-player "Captain" variant, as well as a four-player "Partnerships" game. —description from the publisher

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Credits

Designers

1
Mike Fitzgerald

Artists

1
Sam Avallone

Publishers

1
PLAAY NOW

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