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Abstract Academy box art
2022 Ranked #10,376

Abstract Academy

A shared-canvas strategy game has art students place colored quadrants to fulfill scoring and inspiration patterns. Each player’s home rows determine scoring, so rivals must cooperate on the canvas while competing for marks.

Abstract Strategy Card Game End Game Bonuses Grid Coverage

Players

2-4

Play time

20-40 min

Age

8+

Complexity

2/5

Rating

6.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

At the Abstract Academy, competition is fierce. You and your fellow art students vie for top marks with professors while trying to put your own spin on each assignment.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

At the Abstract Academy, competition is fierce. You and your fellow art students vie for top marks with professors while trying to put your own spin on each assignment. The twist? Art school really broke the bank, so you must share a canvas with your rival classmates! Abstract Academy is played over three rounds by either two or four players, with the players completing a new canvas each round. At the start of the game, you lay out 2-3 scoring cards for each round, so you all know what you're trying to achieve to score. Additionally, at the start of each round, each player receives an inspiration card that shows a pattern they're trying to create on the canvas. In the two-player game, players take turns playing canvas cards into a shared 4x4 play area, and in the four-player game, they play in a shared 5x5 area. Canvas cards are divided into quadrants, and each quadrant is colored yellow, red, or blue. The canvas grows organically as you all play cards, and the edges aren't fixed until you have four (or five) cards in a row or column. The edge of the canvas closest to you is your home row, and once the canvas is locked in size, no one else can play in your home row (unless all other spaces are filled). Once the canvas is filled, the two rows closest to you form your scoring zone. If the color patterns in your zone complete a scoring card better than the patterns in anyone else's zone, then you claim the scoring card. Additionally, if you've created the right pattern in your scoring zone, you can score your inspiration card. Whoever has the most points after three rounds is the star pupil of Abstract Academy and wins! Admin note: The logo of Flatout Games is shown on the English-language edition of Abstract Academy, but Flatout Games is not involved with the publication of this game.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20–40 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

3
Molly Johnson Robert Melvin Shawn Stankewich

Artists

1
Dann May

Publishers

1
Crafty Games

Linked items

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