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Tapeworm box art
2020 Ranked #6,865

Tapeworm

A card-laying game in which players connect matching worm segments and race to empty their hands. Cutting, swapping, peeking, and forced draws let players disrupt rivals just as a chain begins to grow.

Party Games Animals Card Game Action/Event Chaining

Players

2-4

Play time

15-30 min

Age

8+

Complexity

1/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From designer Edmund McMillen, twist, turn and trap your oppenents in this game of intestinal tension! In Tapeworm, players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From designer Edmund McMillen, twist, turn and trap your oppenents in this game of intestinal tension! In Tapeworm, players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies. Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments, which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game. There are special mechanics to propel a player forward, as well as cards intended to hinder the efforts of their opponents. These cards include: Cut, to sever a worm segment at play; Peek, to draw a card and replace it with another card from a hand; Hatch, to force an opponent to draw from the deck; Swap, to look at an opponent's hand and decide if cards should be traded; Dig, to draw a card from the deck and discard one from a hand. An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Edmund McMillen

Artists

1
Krystal Fleming

Publishers

1
Studio71

Linked items

No published linked games yet.