Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Race simultaneously to empty your Blitz pile, build shared color sequences, and reorganize descending post piles faster than everyone around the table.
Core mechanisms
Key systems that shape the decisions players make.
Race
Compete to reach a destination, threshold, or objective before opponents.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Speed Matching
Quickly identify and claim matching symbols or properties before opponents.
Real-Time
Players act under continuous time pressure rather than taking normal turns.
Score-and-Reset Game
Score repeated rounds or hands, then reset the play state and continue.
Read the full game description
Dutch Blitz is a real-time card race in which every player manages a personal forty-card deck while competing over shared central piles. Cards numbered one through ten build upward by color in the middle of the table, while personal post piles build downward by alternating boy and girl illustrations. There are no turns: everyone scans, moves, and flips cards at once, trying to expose and play the ten cards in their Blitz pile before anyone else. Ending a round quickly is only part of the contest, because cards contributed to the center score positively while cards left in the Blitz pile score double penalties. Rounds continue until someone reaches seventy-five points. The rules are light, the energy is immediate, and the game rewards pattern recognition, coordination, and calm hands under cheerful chaos.