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King Of 12 box art

King Of 12

Players

2-4

Time

20-40

Age

10+

Weight

1.36

Rating

6.62

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

King of 12 has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

King of 12 offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, King of 12 has a strong replayability score of 7.89.

Luck profile

The final luck score for King of 12 is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You want to become the new ruler of the Kingdom of 12. To do so, you use your magical orb. But to channel its power you will need the help of different characters throughout the kingdom. In King of 12, each player uses the same set of seven character cards. Each round, players choose one of these and reveal them simultaneously. If two or more players chose the same card, these cards cancel. Otherwise the card effects are resolved. They affect each players magical orb - a d12. After all cards are resolved, the values of the dice are compared. If two players have the same value on their die, they cancel. The remaining player with the highest value on their die wins the round and gets two points. The second most also gets one point. But in some cases the smallest value may win... When only one card is left, players compare their points. Players with the same amount of points cancel each other, then the player with the most points wins the round. This player puts one of their cards aside and another round is played until one player wins a second round. This player wins the game. A nice and highly interactive game of bluffing, mind reading and tactics. Easy to learn and fun to play. Up to four games can be combined to play with up to 16 players.

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