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Run, Ghost, Run! box art
Rich game profile

Run, Ghost, Run!

Hide! Humans are coming! In Run, Ghost, Run!, you play as a group of mischievous ghosts who are trying to sneak through a hotel without being seen by the humans peeking through the keyhole! Move as many of your ghosts through the hotel lobby as possible, hiding behind the furnish...

Players

2-4

Time

30-45

Age

8+

Weight

1.5

Rating

6.63

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing for a balanced depth of gameplay. Overall, run, ghost, run! has a strong replayability score.

Luck profile

The game has a low influence of luck. Random elements like dice rolls or card draws have a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

What ABG knows about this game

Hide! Humans are coming! In Run, Ghost, Run!, you play as a group of mischievous ghosts who are trying to sneak through a hotel without being seen by the humans peeking through the keyhole! Move as many of your ghosts through the hotel lobby as possible, hiding behind the furnishings in the lobby, if possible, while also trying to expose your opponents' hiding places.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Amine Mohamed Rahmani Phil Vizcarro

Artists

1
Sylvain Aublin

Publishers

1
Letheia

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