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Paleolithic box art

Paleolithic

Players

2-4

Time

40-60

Age

7+

Weight

1.5

Rating

7.00

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Paleolithic has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies and turns frequently. However, there is not much emphasis on cooperation in the game. Overall, it offers a good level of player interaction.

Replay value

Paleolithic offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The scalability of the game ensures it adapts well to different player counts without compromising its appeal or balance. While the game may not be the easiest to learn, it offers enough depth to keep players engaged. Overall, Paleolithic has a strong replayability score of 8.1, making it a game that can be enjoyed multiple times.

Luck profile

The final luck score for Paleolithic is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Paleolithic is a an entry level worker placement game with the pace designed for children from 7 and older with game strategies for them to gradually build up and acquire. In Paleolithic, players act as elders from local tribes, trying to form a unique civilization through migration, resource gathering, and tribal establishment. Bring along your tribal fellows and animal companions, and claim your land from the primal island of Formosa to become the great elder! Each player starts the game with two caveman tokens and one animal companion, with these being placed depending on the culture they represent in the game. In each round, players can choose to explore, produce artifacts, or build tribes as follows: Explore: First, optionally move one caveman or animal token to an adjacent ring, then roll a die; any ring occupied by a player's caveman or animal token generates resources based on the "dice points + number of tokens" corresponding to the list of resources next to the occupied ring. Produce artifacts: Discard the corresponding resources to acquire the artifact card, which has a point value depicted on it. Build Tribes: Discard resources to acquire a tile, and place a tribal token on the map; each tribal tile is worth 3 points at the end of the game, and it counts as a player token for resource generation. Once any player has obtained a total of eight artifact cards and tribal tiles, the game ends, then players tally points for tribal tiles, artifact cards, and artifact combinations shown on a player's culture board.

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Credits

Designers

2
Chih-Fan Chen Chi Wei Lin

Artists

1
Meng-Jung Yang

Publishers

1
Shepherd Kit, Inc.

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