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Salem Church: East Of Chancellorsville box art

Salem Church: East Of Chancellorsville

Players

2

Time

?-?

Age

12+

Weight

2.33

Rating

6.68

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Frequent attention to other players' actions required. Limited emphasis on cooperation.

Replay value

Salem Church: East of Chancellorsville has a high variability gameboard, decent expansions available, deep strategic depth, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a solid replayability experience.

Luck profile

The final luck score for Salem Church: East of Chancellorsville is 6. The game has a notable but not exclusive impact of random elements on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

As the battle of Chancellorsville raged, a Union corps was dispatched to hit the vulnerable Confederate army from behind. The flanking column was delayed by a single Confederate brigade at Salem Church. The battle grew as Confederate arrived first to firm up the front, then to turn the tables on the Federals. The flankers became flanked, then had to fight for their lives. Game Contents: • 11 x 17” map • 40 die-cut counters • Scenario Instructions • Four page rule booklet Scale: • Level: Brigade • Hex: 352 yards

Media

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Editions

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Files

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Credits

Designers

1
Chris Perello

Artists

1
Chris Perello

Publishers

1
Decision Games (I)

Linked items

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