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Saipan: Conquest Of The Marianas, June 1944 box art

Saipan: Conquest Of The Marianas, June 1944

Players

2

Time

?-?

Age

12+

Weight

2.08

Rating

6.74

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Saipan: Conquest of the Marianas, June 1944 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While the player interaction score is average, the overall replayability score is still strong.

Luck profile

Saipan: Conquest of the Marianas, June 1944 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Kip Allen

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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