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Red Star Falling box art
1981 Ranked #18,206

Red Star Falling

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Red Star Falling gives players the chance to make Patton's dream and every wargamer's fantasy come alive. In March 1945, the Western Allies and the defeated German Wehrmacht challenge the Russians for control of Central and Eastern Europe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Red Star Falling gives players the chance to make Patton's dream and every wargamer's fantasy come alive. In March 1945, the Western Allies and the defeated German Wehrmacht challenge the Russians for control of Central and Eastern Europe. Red Star Falling is a corps level game with these components: 144 Unit Counters, 17x22 Full Color Map, 12 Page Rulebook, A Six Sided Die, A Game Chart. Red Star Falling is of moderate complexity, but can be enjoyed by all gamers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Kenneth Kaufman

Artists

1
Darch Clampitt

Publishers

1
Mayfair Games

Linked items

No published linked games yet.