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Desert Duel: First Alamein box art
2008 Ranked #19,585

Desert Duel: First Alamein

This historical desert wargame has opposing commanders break through toward the Nile or defend its approach in a 1942 campaign. Supply, weather, air support, reconnaissance, minefields, and specialized units make every advance difficult to sustain.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

?+

Complexity

1.92/5

Rating

5.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

An LPS bonus mini-game for two-players, Desert Duel, by designer Mike Rinella, looks at the first battle of Alamein in 1942, where modern armies fought each other and the desert, in a desperate effort to breakthrough to or defend the path to the Nile. This is not the Monty vs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An LPS bonus mini-game for two-players, Desert Duel, by designer Mike Rinella, looks at the first battle of Alamein in 1942, where modern armies fought each other and the desert, in a desperate effort to breakthrough to or defend the path to the Nile. This is not the Monty vs. Rommel El Alamein battle most people think of but an earlier action, July 1 to July 27, 1942. Each turn represents three days of combat, and each hex is about four miles across. Where 2nd El Alamein reminded many of WW1 type conflict, this first battle was pure open desert warfare, of the guy that both sides were developing on the fly, and Rinella’s design captures the feel of the grit and gloom. Low density counter mix, ratio combat results table, supply, leaders, weather, air support, recon screening units, minefields and a special 88 Flak unit make for an interesting mix of mechanics. Desert Duel comes with 88 large 5/8" mounted die-cut counters, and an integrated 17" x 22" full color map with rules and charts. This game was included as a bonus game for subscribers with Against the Odds (ATO) magazine #21 (the Kadesh issue).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
180 min
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Michael Rinella

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

Linked items

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