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Roméo & Juliette box art
Rich game profile

Roméo & Juliette

The setting of this cooperative strategy game for two is beautiful 16th century Verona. There, two bitterly hostile families stand in the way of Romeo & Juliet's love happiness. The players take on the roles of the two lovers. You won't be able to communicate freely, so you'll ha...

Players

2

Time

10-35

Age

12+

Weight

2.69

Rating

7.15

Should this hit the table?

Quick read before the metadata.

roméo & juliette has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, the game does not heavily emphasize cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

roméo & juliette has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, the game does not heavily emphasize cooperation.

Replay value

roméo & juliette has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance.

Luck profile

Roméo & Juliette has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The setting of this cooperative strategy game for two is beautiful 16th century Verona. There, two bitterly hostile families stand in the way of Romeo & Juliet's love happiness. The players take on the roles of the two lovers. You won't be able to communicate freely, so you'll have to make your partner understand your plans, and find out where they want to meet you. The tragic couple is not allowed to speak freely to each other and can only arrange to meet in secret. Otherwise the hatred between the families will deepen. By cleverly playing cards and messages, the players try to ensure that love triumphs over hate in the end. The game box unfolds into an atmospherically designed theatre scene. On this stage, Romeo & Juliet and their companions move to different locations. There are 9 chapters and just as many difficulty levels. This allows the game to be perfectly adapted and varied. To win, love must reach its peak before the end of the third act. If, on the other hand, hatred reaches its lowest point, fate takes its toll on the star-crossed lovers, and you will have lost. —description from the French and the German publisher (translated)

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Editions

Versions and regional releases

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Credits

People and publishers

Designers

2
Julien Prothière Jean Philippe Sahut

Artists

1
David Cochard

Publishers

1
Sylex

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