allboardgames.com
...and Then, We Held Hands. box art
2015 Ranked #4,887

...and Then, We Held Hands.

A silent cooperative game where two players fulfill emotional objectives and reach the board’s center in balance. Each move changes both partners’ options, so empathy and timing matter because leaving one unable to move loses.

Abstract Card Game Print & Play Communication Limits Layering

Players

2

Play time

30-45 min

Age

12+

Complexity

1.78/5

Rating

6.01

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 1.6/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

...and then we held hands. is a co-operative game about finding balance.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30–45 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
David Chircop Yannick Massa

Artists

3
Marie Cardouat David Chircop Todd Sanders

Publishers

1
LudiCreations

Linked items

No published linked games yet.