Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.
...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from no...
Players
2
Time
30-45
Age
12+
Weight
1.78
Rating
6.01
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players and offers a consistent and engaging experience. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, ...and then, we held hands. has a strong replayability score of 7.9.
The final luck score for ...and then, we held hands. is 7.67, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Players have substantial ability to mitigate randomness through strategic decisions and planning, making the game outcome primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
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