Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Rune is a fast-paced card game where you'll try to summon Zemilio from another world. Only the one who will collect the most mana from the rune stones will be able to complete the ritual.
Core mechanisms
Key systems that shape the decisions players make.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Connections
Create meaningful links between locations, pieces, or concepts.
Layering
Place components over earlier pieces so their order and overlap affect play.
Melding and Splaying
Combine cards into sets and spread them to expose additional icons or effects.
Read the full game description
Rune is a fast-paced card game where you'll try to summon Zemilio from another world. Only the one who will collect the most mana from the rune stones will be able to complete the ritual. On their turns, players place cards from their hand to link runes of the same type. A card has to be placed on top of part of at least one other card in game and has to follow at least one of the following rules: 1) Place runes on top of the same color runes. 2) Runes have to match adjacent runes. Once placed, a player can draw another card, or place a rune master on top of a rune to control it, and all the runes of the same colour adjacent to each other. Once all players have placed all their rune masters, the game ends and players receive points for each rune controlled by their Rune Masters.