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Orchard: A 9 Card Solitaire Game box art

Orchard: A 9 Card Solitaire Game

Players

1-2

Time

5-10

Age

8+

Weight

1.18

Rating

7.36

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.3

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Orchard: A 9 Card Solitaire Game has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Orchard: A 9 Card Solitaire Game is 7, indicating a moderate level of luck influence. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Orchard is a quick solitaire "tile laying" game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap, the more fruit you'll pick. In addition to the nine double-sided cards, you need 15 dice (of three colors) to keep track of your increasing harvest, and two cubes to represent "rotten" fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty, so you must decide if and when to play them.

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Credits

Designers

1
Mark Tuck

Artists

1
Mark Tuck

Publishers

4
(Self-Published) (Web published) Abi Games Board Game Circus