Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Orchard is a quick solitaire "tile laying" game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Layering
Place components over earlier pieces so their order and overlap affect play.
Melding and Splaying
Combine cards into sets and spread them to expose additional icons or effects.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Orchard is a quick solitaire "tile laying" game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap, the more fruit you'll pick. In addition to the nine double-sided cards, you need 15 dice (of three colors) to keep track of your increasing harvest, and two cubes to represent "rotten" fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty, so you must decide if and when to play them.