Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange, lemon and lime trees and a new 'wild card' element, glades.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Melding and Splaying
Combine cards into sets and spread them to expose additional icons or effects.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange, lemon and lime trees and a new 'wild card' element, glades. These open spaces without trees, combined with a new scoring mechanic, offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard. You'll also find a cheeky squirrrel, who can either help or hinder your fruit picking, as well as a wheelbarrow - useful if you manage to get an extra large haul. The card backs feature recipe challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's ‘beat your score’) for those that prefer it - and add even more variety to the game.