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Grove: A 9 Card Solitaire Game box art
Rich game profile

Grove: A 9 Card Solitaire Game

Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange, lemon and lime trees and a new 'wild card' element, glades. These open spaces without trees, combined with a new scoring mechanic, offer more ways and opportunities to inc...

Players

1-2

Time

5-10

Age

8+

Weight

1.39

Rating

7.76

Should this hit the table?

Quick read before the metadata.

Low interaction

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 1.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Low interaction

Replay value

The game has a high degree of variability, deep strategic possibilities, and good scalability, making it highly replayable. However, the presence and quality of expansions are average, and the easiness to learn is moderate.

Luck profile

Grove: A 9 Card Solitaire Game has a moderate level of luck. The game outcome is influenced by a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, player strategy and decisions play a significant role in determining the game outcome, with luck playing a minor role.

Overview

What ABG knows about this game

Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange, lemon and lime trees and a new 'wild card' element, glades. These open spaces without trees, combined with a new scoring mechanic, offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard. You'll also find a cheeky squirrrel, who can either help or hinder your fruit picking, as well as a wheelbarrow - useful if you manage to get an extra large haul. The card backs feature recipe challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's ‘beat your score’) for those that prefer it - and add even more variety to the game.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Mark Tuck

Artists

1
Mark Tuck

Publishers

1
Side Room Games

Linked items

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