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12 Patrols box art
2019 Ranked #10,666

12 Patrols

A solo spatial puzzle has a constable arrange region cards and place twelve patrols that satisfy adjoining requirements. Every completed row or column tightens the constraints, so poor early placements can make the kingdom impossible to protect.

Abstract Strategy Print & Play Solo / Solitaire Game Hand Management

Players

1-2

Play time

5-15 min

Age

12+

Complexity

1.78/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

12 Patrols is a solo, mostly abstract strategy game played with 9 cards, 9 D6 dice, and 9 cubes. Play as the Constable of the kingdom.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

12 Patrols is a solo, mostly abstract strategy game played with 9 cards, 9 D6 dice, and 9 cubes. Play as the Constable of the kingdom. Send out 12 patrols of knights and footmen to protect all 9 regions. Game Overview Draw, then place region cards in a 3x3 grid. As a row or column of 3 cards is completed, add patrols (dice or cubes) between the cards that satisfy all the requirements in that row or column. Win by placing all 12 patrols satisfactorily. Set Up Roll all 9 dice. You may wish to arrange them by color. Place the 9 cubes near the dice. Shuffle the 9 region cards and place the deck face down. Gameplay Deal 3 region cards face up. Place any one of the 3 anywhere in the kingdom, the to-be built 3x3 grid of region cards. Deal 1 card to replace the placed card. Place any one of the 3 available region cards adjacent to the already played card (to the left, right, top, or bottom). Cards must be played right side up (not rotated). If desired, immediately select one or more items (cubes and/or dice) to place in any open patrol spot - any empty spot orthogonally between any played region cards to satisfy the requirements (the symbols on the facing edges of the region cards). When a row or column of 3 cards is completed, then all items between those cards must be placed. Repeat steps 3 - 5 until all cards are played, or you can no longer satisfy the regions’ requirements. 12 Patrols won 2nd place for best overall game in the 2019 9 Card Design Contest. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
5–15 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Scott Allen Czysz

Artists

1
Ilya Baranovsky

Publishers

2
(Web published) AVStudioGames

Linked items

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