Table feel
Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.
12 Patrols is a solo, mostly abstract strategy game played with 9 cards, 9 D6 dice, and 9 cubes. Play as the Constable of the kingdom. Send out 12 patrols of knights and footmen to protect all 9 regions. Game Overview Draw, then place region cards in a 3x3 grid. As a row or colum...
Players
1-2
Time
5-15
Age
12+
Weight
1.78
Rating
6.36
Should this hit the table?
Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.
The game 12 Patrols has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.
12 Patrols has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in determining the game's outcome.
Overview
12 Patrols is a solo, mostly abstract strategy game played with 9 cards, 9 D6 dice, and 9 cubes. Play as the Constable of the kingdom. Send out 12 patrols of knights and footmen to protect all 9 regions. Game Overview Draw, then place region cards in a 3x3 grid. As a row or column of 3 cards is completed, add patrols (dice or cubes) between the cards that satisfy all the requirements in that row or column. Win by placing all 12 patrols satisfactorily. Set Up Roll all 9 dice. You may wish to arrange them by color. Place the 9 cubes near the dice. Shuffle the 9 region cards and place the deck face down. Gameplay Deal 3 region cards face up. Place any one of the 3 anywhere in the kingdom, the to-be built 3x3 grid of region cards. Deal 1 card to replace the placed card. Place any one of the 3 available region cards adjacent to the already played card (to the left, right, top, or bottom). Cards must be played right side up (not rotated). If desired, immediately select one or more items (cubes and/or dice) to place in any open patrol spot - any empty spot orthogonally between any played region cards to satisfy the requirements (the symbols on the facing edges of the region cards). When a row or column of 3 cards is completed, then all items between those cards must be placed. Repeat steps 3 - 5 until all cards are played, or you can no longer satisfy the regions’ requirements. 12 Patrols won 2nd place for best overall game in the 2019 9 Card Design Contest. —description from the publisher
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