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Hanamikoji: Geisha's Road box art
2022 Ranked #5,635

Hanamikoji: Geisha's Road

A two-player strategy game has patrons support artists as they advance through teahouses and build prestige. Hidden intentions and a movement roundel make each favor a subtle contest for long-term influence.

Card Game Area Majority / Influence Area Movement Players: Two-Player Only Games

Players

2

Play time

20-30 min

Age

8+

Complexity

2.43/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

“Yoko… What lies ahead for us?” asked her friend Tomoyo. Yoko stared out into the sea, calm and serene.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

“Yoko… What lies ahead for us?” asked her friend Tomoyo. Yoko stared out into the sea, calm and serene. “Today we are just maiko. But one day, we will complete our training and become known as geisha.” “Yes, artists of the highest order. But then what?” “Okaasan said that one day, perhaps some of us may be lucky to inherit the teahouse... if fortune favors us and our hard work.” Welcome back to Hanamikoji! In Hanamikoji: Geisha's Road is a two-player based on “Hanamikoji” with a new Geisha movement and roundel system added to the game design to make the strategy more diversified. It’s competitive strategy game full of implicit intentions, veiled messages, and hidden actions, players represent rival but friendly patrons supporting Yoko, Tomoyo, and others along their journey from apprentice (maiko) to full geisha (artist) and perhaps even the owner (okaasan) of their own establishment. To do so, players help their favored geisha advance and build prestige through performing their art at different teahouses. Geisha start as apprentices (maiko) but become full geisha and score prestige points after accruing the necessary patronage to return to their original teahouse (ochaya) for the graduation ceremony (erikae). Some geisha may continue their path further and eventually inherit the teahouse (upon a second return) to become the new okaasan, recognized with more prestige points. At the end of the game, the player who provides the most support to each geisha is recognized. The player who has supported the most prestigious group of geisha wins the game.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20–30 min
Age
8+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Jerry Chiang Eros Lin

Artists

1
Maisherly

Publishers

1
EmperorS4

Linked items

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