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Supernova: A New Exodus box art
2015 Ranked #13,967

Supernova: A New Exodus

A competitive area-control card game has humans and Martians contest key space sectors to earn the most victory points before the crisis ends. Power and action cards shape each struggle as a looming stellar catastrophe turns technological dominance into survival.

Bluffing Card Game Area Majority / Influence Area Movement

Players

2

Play time

25-35 min

Age

10+

Complexity

2.25/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

After several years of study and development, finally the human race obtained the technology needed to explore the planet Mars — and in its first space travel found another form of life that's both intelligent and hostile.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

After several years of study and development, finally the human race obtained the technology needed to explore the planet Mars — and in its first space travel found another form of life that's both intelligent and hostile. After this episode, the Earth came to be seen as a threat to the aliens, who formulated a plan to invade the Earth and destroy the race of men. In this space conflict comes a new threat: the sun starts to become a supernova, is the prelude of its explosion and destruction of all forms of life around. However, humans and aliens have a distinct and unique technology which if achieved will able the exodus of the dominant species in the solar system, saving the lives of imminent destruction. Supernova: A New Exodus revolves around the conflict between the two races, Humans and Martians, who fought for the sovereignty and technological knowledge space, all before the sun would become just a memory. The players struggle for control of special areas in the space between Earth and Mars, playing power and action cards. Whoever get more force in the areas will gain victory points. At the end of the game the one with the most victory points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
25–35 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Rafael M. Verri

Artists

1
Daniel Bogni

Publishers

1
Ludofy Creative

Linked items

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