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Rogue State box art

Rogue State

Players

1-2

Time

30-120

Age

13+

Weight

2.86

Rating

7.58

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Frequent attention to other players' actions required. Limited emphasis on cooperation.

Replay value

Rogue State has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Rogue State has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Rogue State is 7.67, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Strategic decisions and planning have a substantial ability to mitigate randomness, allowing players to have a significant influence on the outcome. While luck still plays a role, it is minor compared to player strategy and decisions.

Overview

“Everything is decided by a person’s thoughts and if he is ideologically motivated, there is nothing he cannot do.” - Kim Il-Sung "Rogue State" is a solitaire geopolitical conflict simulation where the player assumes the role of the Supreme Leader of the Democratic People’s Republic of Korea (DPRK) immediately after the end of the Korean War. Your primary objective will be for your regime to survive from 1953 through the year 2030. Your secondary objective will be to maximize adherence to the Juche ideology by progressively achieving national self-reliance and global influence. Juche points are earned by advancing your nation’s military strength, industrial production, nuclear weapons development, and assertively responding to events while minimizing lingering foreign debt. Victory over your imperialist oppressors will require you to carefully manage scarce resources, strategically evaluate risk, and develop a keen awareness of the interaction between the world situation and your decisions. Each turn represents approximately seven years on the timeline of the DPRK. As Supreme Leader of North Korea, you will be responsible for: Managing the state budget to strategically emphasize critical initiatives Building heavy production capacity to fuel your nation's economy Investing in infrastructure, agriculture, and your military Maintaining diplomatic relations with your national allies Intimidating and purging members of your Cabinet to motivate performance and discourage sedition Managing risks associated with world events and critical threats such as revolutions, coups, and foreign military action Negotiating for foreign technology to build your nuclear weapons program Threatening and extorting your imperialist enemies with threats of nuclear force And (if necessary) ordering a preemptive nuclear strike on the West and its puppet allies. Do you have what it takes to lead your nation to power and prosperity? Rogue State includes: One 22x17-inch DPRK government ‘map’ 14 Technology/Event counters 20 Tracking counters 30 Resource counters 36 Event Cards One Full-Color Rulebook One 2-sided Turn Summary aid sheet One Twelve-sided die One State-supplied Ziploc Bag to isolate your components [Player will need to supply six (6) six-sided dice]

Editions

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Credits

Designers

1
Mike Mollineaux

Artists

1
José Ramón Faura

Publishers

2
(Web published) Tiny Battle Publishing

Linked items

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