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Québec box art
2011 Ranked #1,875

Québec

Historical city-building game where families develop Québec across four eras to leave a lasting legacy. Influence shifts between civic roles and districts, so every contribution must build prestige while preparing for the next generation.

Strategy Games City Building Area Majority / Influence Modular Board Region: Quebec (Canada)

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.98/5

Rating

7.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Québec puts you at the head of a rich family who wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Québec puts you at the head of a rich family who wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city. Construction is not enough: you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors! A game takes place over four centuries. Each player plays on average 5 to 7 turns per century. On each turn, players choose one of these actions : Start a new building with his architect Complete part of a building Send a worker to a zone of influence Take a leader card By contributing to the numerous buildings, players acquire influence with the authorities of the time : religion, politics, commerce and culture. Players also help build the famous Citadelle. At the end of each century, there is a scoring round where players get victory points for the workers they managed to send in the 5 zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of his workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, his workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings. The game ends after the fourth century. Players then receive points for the buildings they completed. The player with the most points is declared the winner. Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
75 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Philippe Beaudoin Pierre Poissant-Marquis

Artists

1
Mariusz Gandzel

Publishers

1
Le Scorpion Masqué

Linked items

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