Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
The Spider Lodge, a secret high council, is the ultimate ruler of Aar, the capital city of the savage world of Core.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Modular Board
Build the play area from interchangeable sections that vary between games.
Set Collection
Gather related items that become more valuable when scored together.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Voting
Players collectively approve, reject, or select an outcome through votes.
Read the full game description
The Spider Lodge, a secret high council, is the ultimate ruler of Aar, the capital city of the savage world of Core. Through intrigues and skillful machinations, the members of the Spider Lodge influence the six Guilds of the city, which hold key positions in its community structure. They have developed a subtle method called "Equilibrium" in which they influence the actions of the Guilds for their own purposes without being exposed by doing so. Take the role of an esteemed member of the Spider Lodge and try through careful planning to achieve "Equilibrium", destroy the plans of your opponents and claim for yourself the title of the High Counselor of Aar. In each round of Intrigue City each player changes the influence that he and one of his opponents has on the Guilds of Aar. Influence Tokens of three different values (1, 2 & 3) represent each player’s control over a Guild. Perfect balance of influence - not too obvious, nor too weak - is achieved by having Influence Tokens with a total value of six on a Guild; this is called an Equilibrium. At the end of each round each player scores Equilibrium Cards for every Equilibrium he has managed to maintain up to that point. During the game players vote to increase the power of each Guild, also increasing the point value of that Guild’s Equilibrium Cards, affecting each player’s final score.