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Intrigue City box art
2013 Ranked #10,826

Intrigue City

This political influence game has council members manipulate guild control to create and preserve equilibria for points. Each adjustment affects an opponent too, while votes can increase the value of valuable balanced guilds.

Strategy Games Fantasy Area Majority / Influence Modular Board

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.69/5

Rating

6.72

Not enough signal Highly interactive Not enough signal

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

See all 5 specifications

How it plays

How does it play?

The Spider Lodge, a secret high council, is the ultimate ruler of Aar, the capital city of the savage world of Core.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Spider Lodge, a secret high council, is the ultimate ruler of Aar, the capital city of the savage world of Core. Through intrigues and skillful machinations, the members of the Spider Lodge influence the six Guilds of the city, which hold key positions in its community structure. They have developed a subtle method called "Equilibrium" in which they influence the actions of the Guilds for their own purposes without being exposed by doing so. Take the role of an esteemed member of the Spider Lodge and try through careful planning to achieve "Equilibrium", destroy the plans of your opponents and claim for yourself the title of the High Counselor of Aar. In each round of Intrigue City each player changes the influence that he and one of his opponents has on the Guilds of Aar. Influence Tokens of three different values (1, 2 & 3) represent each player’s control over a Guild. Perfect balance of influence - not too obvious, nor too weak - is achieved by having Influence Tokens with a total value of six on a Guild; this is called an Equilibrium. At the end of each round each player scores Equilibrium Cards for every Equilibrium he has managed to maintain up to that point. During the game players vote to increase the power of each Guild, also increasing the point value of that Guild’s Equilibrium Cards, affecting each player’s final score.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Christos Giannakoulas Manolis Zachariadis

Artists

3
Eleni Chalati Manolis Frangidis (??????? ?????????) Panagiota Pardavela

Publishers

1
Purple Games

Linked items

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