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Taverna box art

Taverna

Players

2-5

Time

60-90

Age

12+

Weight

2.67

Rating

6.21

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Taverna has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game. Overall, Taverna has a good level of player interaction.

Replay value

Taverna has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Taverna has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

It is Saint-Averna's day, the holiest day in the kingdom of Averna. To celebrate, all the citizens gather in the capital city to party, drink and sing, from tavern to tavern. In the interactive card-driven worker placement game Taverna, you play an innkeeper of the city, eager to profit from this celebration and make his renown widespread. In order to do so, you will need to get along well with the four peoples of the kingdom, and you will need to cope with the demands of the Royal Court. It is up to you to be courteous with all of them. Will you play fair? Or will you use trickery, magic, and your influence with the most famous dignitaries? Each turn, players will chose one customer among the four available cards and place it in one of the five taverns. The property owners receive gold and the innkeeper is rewarded if he fulfils the expectations of the patrons. During your turn you can play one of the four dignitaries, cast spells, use royal favours and benefit from privileges. At the end of turn six, players will score one of the five members of the Royal Court, each scoring being available once. Your popularity with the four people will determine the royal scoring order and final bonuses. Power and glory to the most popular innkeeper.

Editions

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Credits

Designers

1
Karl Marcelle

Artists

1
Jonathan Hartert

Publishers

4
Games Factory Publishing Geek Attitude Games Mandala Jogos SD Games

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