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Jerusalem box art

Jerusalem

Players

2-4

Time

?-?

Age

12+

Weight

2.91

Rating

6.70

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Jerusalem has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time and allows players to improve their strategies over time. The game's player interaction score is average, and it is moderately easy to learn.

Luck profile

Jerusalem has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Jerusalem in the 12th Century was a city embroiled in intrigues and power struggles. The Crusader Houses established themselves as the city's rulers, but who would rule over them? Now you must join in the power politics of the holy city, using your resources to control the most important districts and building a castle that towers over your opposition. Prove yourself the most capable Baron, and take your rightful place as the ruler of Jerusalem! OVERVIEW The goal for each player is to control the key Sectors of the city: the King, the Church, the Market, the Military, the Nobilty and the Tower of David. This control is achieved gaining the favors of the most important roles of the city (such as the Constable) and by placing Men and Barons into these Sectors. Who owns the most forces gets the Revenue of that area: Men, Gold and Tower-Points. The players can use these new resources to improve their position in the city. At the end of each round the players can rise their Towers building new floors. Also players will have to manage the Special Privileges and bad Events that will take place at end of each Round. At the end of the game, the player with the highest Tower will be the winner and his family will rule the city!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Michele Mura

Artists

2
Guido Favaro Eva Villa

Publishers

3
ABACUSSPIELE ElfinWerks Red Glove

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