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Pylos box art
1993 Ranked #3,672

Pylos

This abstract game has players build a pyramid of colored balls. Placing the final ball at the top wins the contest.

Abstract Abstract Strategy Pattern Building Square Grid Category: Combinatorial

Players

2

Play time

Not listed

Age

8+

Complexity

1.92/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right? At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game. If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future. Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve. The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color). Reimplements Strat-O-Sphere

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
David G. Royffe

Artists

1
(Uncredited)

Publishers

4
Ericsson Fundex Gigamic Great American Trading Company

Linked items

No published linked games yet.