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Mijnlieff box art

Mijnlieff

Players

2

Time

?-?

Age

6+

Weight

1.69

Rating

7.05

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Mijnlieff offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Mijnlieff has a strong replayability score of 8.18.

Luck profile

Mijnlieff has a moderate level of randomness impact, where random elements have minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Imagine noughts and crosses (tic-tac-toe) but with the need to think several moves ahead and with each piece having a particular power and control over your opponent. This is Mijnlieff (Pronounced "Mine-leaf"). Try to create the most lines of 3 counters in your colour. The standard game is played on a 4 x 4 square grid. Each Player has eight pieces with two of four different symbols. Each piece when played determines where your opponent can play their next piece. In Mijnlieff each piece you play instructs your opponent to play in a straight line (either othogonally or diagonally) from the piece just played, to play away from or to play adjacent to the piece just played. The aim is to form lines of 3 but with your opponent controlling where you can play this is harder than it sounds. If you can play so your opponent is unable to go you get a free play anywhere on the board. UK Games Expo best abstract game winner.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Andy Hopwood

Artists

2
Luigi De Feo Andy Hopwood

Publishers

4
(Self-Published) Hopwood Games Prime Games XVgames

Linked items

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