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Mijnlieff box art
2010 Ranked #4,073

Mijnlieff

This abstract game expands tic-tac-toe with deeper planning. Each piece’s special movement rule forces players to think several turns ahead.

Abstract Abstract Strategy Modular Board Pattern Building Category: Combinatorial

Players

2

Play time

Not listed

Age

6+

Complexity

1.69/5

Rating

7.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Imagine noughts and crosses (tic-tac-toe) but with the need to think several moves ahead and with each piece having a particular power and control over your opponent. This is Mijnlieff (Pronounced "Mine-leaf").

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Imagine noughts and crosses (tic-tac-toe) but with the need to think several moves ahead and with each piece having a particular power and control over your opponent. This is Mijnlieff (Pronounced "Mine-leaf"). Try to create the most lines of 3 counters in your colour. The standard game is played on a 4 x 4 square grid. Each Player has eight pieces with two of four different symbols. Each piece when played determines where your opponent can play their next piece. In Mijnlieff each piece you play instructs your opponent to play in a straight line (either othogonally or diagonally) from the piece just played, to play away from or to play adjacent to the piece just played. The aim is to form lines of 3 but with your opponent controlling where you can play this is harder than it sounds. If you can play so your opponent is unable to go you get a free play anywhere on the board. UK Games Expo best abstract game winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
6+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Andy Hopwood

Artists

2
Luigi De Feo Andy Hopwood

Publishers

4
(Self-Published) Hopwood Games Prime Games XVgames

Linked items

No published linked games yet.