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Prelude To Disaster: The Soviet Spring Offensive box art
1992 Ranked #12,835

Prelude To Disaster: The Soviet Spring Offensive

Operational wargame has Soviet and German forces race to strike first around Kharkov in May 1942. Two balanced scenarios make supply, timing, and concentrated formations decisive across a pivotal summer campaign.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

4.2/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Prelude to Disaster: The Soviet Spring Offensive - May 1942, is Volume No. 6 of the Winter Storm Campaign Series by Clash of Arms Games, original designed by John Schettler and has the same Basic Rules like Edelweiss and Last Victory.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Prelude to Disaster: The Soviet Spring Offensive - May 1942, is Volume No. 6 of the Winter Storm Campaign Series by Clash of Arms Games, original designed by John Schettler and has the same Basic Rules like Edelweiss and Last Victory. The game covers the time between the end of the Soviet Winter counteroffensive and the beginning of the German Stalingrad campaign. In early May 1942, four Soviet armies stands poised to liberate Kharkov and seize the Dnepr River crossings, destroying all the German armies in the south Ukraine. The Germans themselves are preparing to nip the Soviet thrust at its base. Victory hangs in the balance and the entire course of the summer’s campaign will depend upon who can strike first. The game provides two scenarios that can be played to conclusion in a single sitting. The number of units on each side is large but not overwhelming. And play balance is such that either side has a chance to win. Game Scale: Game Turn: 2 days Hex: 5 miles / 8.5 Km Units: Battalion to Corps Game Inventory: One 22 x 34" full color map Three dual-side printed countersheets (720 1/2" counters) One 32-page Winter Storm Campaign Series Standard Rules 2nd Edition rulebook One 24-page Prelude to Disaster rulebook Two single-side printed Army Organization Player Aid cards One 12-page Charts & Tables booklet Two 6-sided dice Solitaire Playability: Medium Complexity Level: High Players: 2 or more Playing Time: 8-10 hours

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Play time
180 min
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

2
Henry Robinette John Schettler

Publishers

2
AGEMA Clash of Arms Games

Linked items

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