Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
May 16,1942. Rommel's Panzerarmee Afrika races around the British Eighth Army's fortified Gazala line in an attempt to encircle and destroy the British positions.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
May 16,1942. Rommel's Panzerarmee Afrika races around the British Eighth Army's fortified Gazala line in an attempt to encircle and destroy the British positions. Rommel's panzers are stopped just short of their objective: for the next four weeks a seesaw battle rages across the desert. Over 1000 tanks and a quarter million troops grapple in a life and death struggle across the barren sands. When the dust had settled. Tobruk had fallen and the Eighth Army was in full retreat towards Egypt. Things might have gone much differently. Now you can decide the course of the war in the desert.