ABG All Board Games
Pixel Glory: Light & Shadow box art

Pixel Glory: Light & Shadow

Players

1-4

Time

?-?

Age

13+

Weight

1.75

Rating

7.23

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Pixel Glory: Light & Shadow has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning further enhance its replay value.

Luck profile

Pixel Glory: Light & Shadow has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.

Overview

Description from the publisher: Stand alone sequel & expansion to Pixel Glory! New features include: Two new elements! Light and Shadow. Fully revamped dungeon phase New player health system Cooperative, hidden traitor, and solo game modes. Team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and... oh, who are we kidding? In reality, you're a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory. In the first phase, the town phase, players will be drafting spells using an auction mechanic. Players will then take their decks into the second phase, the dungeon phase, where they will work together to defeat monsters; however, only the player that deals the lethal blow will get the fame for it. There is a lot of interaction and engagement due to players fighting over learning the same spells as well as fighting over fame.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Frank Alberts Russell Ng

Artists

2
Konstantin Boyko Clara Ng

Publishers

1
Zafty Games (Zafty)