Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Description from the publisher: Stand alone sequel & expansion to Pixel Glory! New features include: Two new elements!
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Open Drafting
Select cards or items from a shared face-up display.
Take That
Direct negative effects at selected opponents.
Read the full game description
Description from the publisher: Stand alone sequel & expansion to Pixel Glory! New features include: Two new elements! Light and Shadow. Fully revamped dungeon phase New player health system Cooperative, hidden traitor, and solo game modes. Team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and... oh, who are we kidding? In reality, you're a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory. In the first phase, the town phase, players will be drafting spells using an auction mechanic. Players will then take their decks into the second phase, the dungeon phase, where they will work together to defeat monsters; however, only the player that deals the lethal blow will get the fame for it. There is a lot of interaction and engagement due to players fighting over learning the same spells as well as fighting over fame.