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Ascension: Deliverance box art
2018 Ranked #5,619

Ascension: Deliverance

A deck-building game has players gain power to close a portal between dreams and reality. Dream cards act from the central row, while transformed cards and defeated monsters expand long-term options.

Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

1-4

Play time

Not listed

Age

13+

Complexity

2/5

Rating

7.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Ascension: Deliverance, the world of dreams has become a living nightmare. With the portal between dreams and reality opened, the world has descended into madness.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Ascension: Deliverance, the world of dreams has become a living nightmare. With the portal between dreams and reality opened, the world has descended into madness. Only you can harness the power needed to close the portal to the Dreamscape and restore the world to order. Players now start the game with an additional card, Dreamseeker, granting them additional Insight over the course of the game. Phantasm cards are also new to Ascension, allowing players to gain their effects while they are in the center row. And, finally, Dreambind Monsters can be acquired once defeated by paying their Insight cost. Players familiar with previous Ascension sets will be happy to see the return of Transform cards. If you can pay the Transform cost of a card, it becomes an even more powerful version of itself! -description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
30 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Gary Arant Justin Gary

Artists

3
Rod Mendez Aaron Nakahara Eric Sabee

Publishers

2
Stone Blade Entertainment Ultra PRO

Linked items

No published linked games yet.