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Witches Of The Revolution box art
2017 Ranked #8,244

Witches Of The Revolution

A cooperative strategy game has covens recruit allies, use relics, and complete four objectives during an independence war. Tyranny and advancing events create multiple loss conditions before freedom can be secured.

American Revolutionary War Card Game Deck, Bag, and Pool Building Cooperative Game

Players

1-4

Play time

30-60 min

Age

13+

Complexity

2.25/5

Rating

6.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The colonies of the Americas were a haven for the persecuted. But now there’s a war for independence, and those who would have freedom must fight for it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The colonies of the Americas were a haven for the persecuted. But now there’s a war for independence, and those who would have freedom must fight for it. Witches of the Revolution is a cooperative game. You and your fellow players lead covens of witches determined to see a ?edgling nation achieve freedom from tyranny. You must recruit powerful allies, unleash potent relics, overcome menacing events, and ultimately fulfill four keystone objectives before time runs out. Will you specialize, or prepare for anything? Will assisting allies spread your resources too thin, or unlock success? The players win by completing their four Objectives. Their victory score — from one to seven — depends on the location of the Liberty Track marker when the final Objective is achieved. The players lose if: The Liberty Track reaches maximum Tyranny, or An Event card reaches the relevant loss space on the Event Line (based on the number of players), or The last card in the Event deck is added to the Event Line and the players fail to win by the end of that turn.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–60 min
Age
13+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
M. Craig Stockwell

Artists

2
James Mosingo Alan Washburn

Publishers

1
Atlas Games

Linked items

No published linked games yet.