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Pitch Six box art

Pitch Six

Players

3-6

Time

?-?

Age

12+

Weight

1.63

Rating

5.59

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Pitch Six has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and ample room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Pitch Six has a strong replayability score of 7.85.

Luck profile

Pitch Six has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

This is an odd trick-taking card game in which each player is dealt six cards from the deck (of 52). Players then bid on how many points they think they can take, keeping in mind that they get to name trump if they are the winning bidder. There are six potential points available for each hand; the person who takes the following earns one point (each): - Highest Trump Card (in play) - Lowest Trump Card (in play) - Jack of Trump - 6 of Trump - Last Trick - Most Game Points (certain cards are worth game points) Another unusual aspect to the game is that players can trump AT ANY TIME, even if they have a card of the suit that is led. So for any given trick, your options are to either follow suit, or trump. You can throw anything you want if you do not have a card of the suit led. The first person to score 12 points wins.

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