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Mückenstich box art
1999 Ranked #19,665

Mückenstich

This trick-taking card game has players win tricks, manage mosquitoes and trump, and finish rounds with the highest score. The fewest tricks and most mosquitoes reshape suit values after each round, making unwanted wins as important as winning ones.

Card Game Trick-taking

Players

3-6

Play time

Not listed

Age

9+

Complexity

1.8/5

Rating

5.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mückenstich is a trick-taking card game with four suits, with each suit having cards numbered 1-12 (with two 12s) and three mosquitoes; a mosquito has no number but is the highest card in a suit.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mückenstich is a trick-taking card game with four suits, with each suit having cards numbered 1-12 (with two 12s) and three mosquitoes; a mosquito has no number but is the highest card in a suit. Each round, players start with a number of cards in hand, then discard two of those cards face down. For the most part, Mückenstich follows traditional trick-taking rules. The active player lays down a card, then each other player follows by playing a single card, following suit, if possible. Whenever a mosquito is played, that player declares one color to be trump. (The game starts with no trump color.) A mosquito or 12 played later in the round is considered higher than one played earlier. Once all players have laid down a card, the highest trump card (if any) wins the trick; with no trump, the highest card in the suit led for the round wins the trick. Players keep track of tricks won, and the winner of a trick leads to the next trick. Once all tricks have been played, the single player with the fewest tricks names one suit to count double during scoring, then the single player with the most mosquitoes names one of the three remaining suits to be worthless. Then players tally their points: The first mosquito in a suit is worth -5 points, while all other mosquitos are worth 0. Suited cards are worth 0-2 depending on whether they are worthless, scored as normal, or doubled. After a number of rounds equal to the number of players (or twice as many rounds with three players), the player with the highest total score wins.

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1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–4
Play time
30 min
Age
9+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Martin Osteroth Harald Schroeter

Artists

1
Franz Vohwinkel

Publishers

1
Queen Games

Linked items

No published linked games yet.