Table feel
Compañeros has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much as other aspects of interaction.
Players
3-6
Time
?-?
Age
10+
Weight
1.5
Rating
5.83
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Compañeros has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much as other aspects of interaction.
Compañeros has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth, making it accessible to a wide range of players. Overall, Compañeros provides a fresh and engaging experience with high replayability potential.
Compañeros has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Compañeros is a trick-taking game that includes six colored suits of cards, each numbered 1 through 10. In the game, you use as many suits as the number of players participating. Shuffle the cards, place a number of cards equal to the number of players face up on the table, then deal the remainder of the cards evenly amongst the players. The starting player opens the trick by playing any card of his hand. The other players follow by playing any card from their hand. (Players are not obligated to match suit, and the game uses no trump.) After each player has played to the trick, the players add up the individual card values for each suit (color) separately. The trick is won by the player(s) who have played a card in the color with the highest total. The player who played the highest card in that color gets to choose all cards of a color of his choice from the cards in the middle and keeps them as victory points. Then, the player with the second highest card in that color gets to choose, etc. Finally, the cards that were played during the trick are placed in the middle of the table for the next trick. If two or more colors are tied with high value, then no one who played in those colors (or any colors with a lower sum) scores any cards. Once all nine tricks have been played, players add up the values of the cards they won during the game. The player with the highest total wins.
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