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Bourré box art

Bourré

Players

2-8

Time

?-?

Age

13+

Weight

1.5

Rating

6.01

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is minimal emphasis on cooperation.

Replay value

Bourré offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although the quality may vary. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a balance between accessibility and depth. Overall, Bourré has a strong replayability score of 8.03.

Luck profile

The final luck score for Bourré is 5.67. Bourré has a low randomness impact, with the game outcome being minimally determined by random elements like card draws. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a high strategic mitigation rating. The game's overall luck dependence is balanced, with a mix of luck and strategy. While luck still plays a significant role, player strategy and decisions have a notable influence on the game outcome. Overall, Bourré falls in the middle range of luck scores, providing a balanced gaming experience.

Overview

Bourre (pronounced "boo-ray") is a trick-taking card game similar to Spades. It is widely played in Louisiana, particularly within the Cajun culture and on the off-shore oil platforms near the Louisiana Gulf Coast. Bourre uses a standard 52-card deck. Players ante up and are dealt a five card hand. They may then "fold" or continue, swapping out up to all five cards (in some variants they will re-ante to play a hand). The rules are fairly straightforward: (from Wikipedia entry): 1. You must play to win. This goes beyond simply "playing a higher card"; if you know that no one else has any trumps, and it is your turn to lead, you must play trumps if you have them. 2. You must play on-suit if possible, even if your highest on-suit card will not beat the highest card in play. Even if a trump has been played on a non-trump lead, if you have a card of the suit led, you must play on that suit. 3. You must play a trump if you have no on-suit cards. You still must play to win; if the only trump played is a 3, you hold the 2 and the Ace of trumps but no cards of the lead suit, you must play the Ace of trumps. 4. If you have neither any cards of the lead suit nor any trumps, you may play any card. This is an off card, and is effectively lower than the 2 of the lead suit. At the end of the round, the person with the most tricks, takes the pot. If there is a tie, the pot stays in for the next round. If one of the players who played a hand did not take any tricks at all, he is said to have "bourreed" and must match the pot as his ante for the next round. Needless to say, the pot can get quite large, especially with larger groups playing.

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Credits

Designers

1
(Uncredited)

Artists

1
Steven Strumpf

Publishers

3
(Public Domain) Winning Moves Games (USA) Winning Moves Germany

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