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Jalape-no! box art
1998 Ranked #11,113

Jalape-no!

This trick-taking game has players avoid peppers and finish with the lowest score. Winning a pepper makes cards of its suit costly, so every trick can turn an apparently useful high card into a burden.

Card Game Trick-taking

Players

3-9

Play time

Not listed

Age

10+

Complexity

1.39/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.2/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Jalape-NO!, first released as Pepper, is a trick-taking game in which you want to dodge the spiciness to end up with the lowest score possible.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Jalape-NO!, first released as Pepper, is a trick-taking game in which you want to dodge the spiciness to end up with the lowest score possible. The deck consists of 108 cards (102 number cards and 6 pepper cards), with cards being numbered 1-18 in six colors and with the 1s being peppers. Based on the player count, you use 4-6 colors of cards ranging from 1-9 to 1-18. At the start of each round, you receive 12 cards in hand, and you must place any peppers on the table in front of you. The lead player in a trick plays any card from their hand or one of their peppers. Each other player must follow suit, if possible, except that you are not forced to play the matching pepper card, should you have it. (However, if you do have it, you cannot play a pepper of another color to this trick.) Whoever plays the highest card in the suit led wins the trick and leads the next trick. If you win a pepper in a trick, place it on the table in front of you; you can play this pepper on a future trick, whether to lead off the trick or to play it on a trick that's already in progress. As soon as a player has no cards in hand, the round ends. All players add any cards in hand to the cards in front of them, whether peppers or cards claimed in tricks. Each pepper you have is worth 2 points, and each card in the same suit as a pepper you have is worth 1 point. After five rounds, the player with the lowest score wins.

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Category

1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–9
Best with
3–9
Play time
45 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Michael Kiesling Wolfgang Kramer

Artists

2
Danny Aldana Götz Wiedenroth

Publishers

3
F.X. Schmid Playte ?????????(TendaysGames)

Linked items

No published linked games yet.