Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Hey Orc! Are you sad that the days of heroes are in the past?
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Modular Board
Build the play area from interchangeable sections that vary between games.
Read the full game description
Hey Orc! Are you sad that the days of heroes are in the past? Do you feel upset that brave warriors such as yourself have no chance to use their fury and courage? If so, we have just the thing for you! Dive into the world of business, a vortex of competition, a fight to be the best. Build up your companies with your strong green hands and bargain to the bitter end with your rivals. Legends will be told of your glorious business ventures! Orconomics is a game for 2-5 players, competing against each other to establish Companies in ten industrial sectors. The game board assembles randomly for each new game. That gives a good replay rating as sectors will have different value and will affect each other. Companies in each industrial sector generate income or losses, and grant players abilities that can be used during the game. For example, a leader of a Totemology industry will get an ability to send a crisis to an opponent’s sector. That also gives a variety of tactic decisions. To win the game a player needs to be the first to found 10 companies on the game board or sometimes even less if they successfully fulfilled some business quests of Greed, Rage or Dare! What is new in Orconomics 2.0 version: victory condition is changed - new quest system is introduced activation of sector abilities are now directly bonded with influence cards sector abilities are completely reworked startup mechanics are fully reinvented —description from the designer