Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Almanac: The Crystal Peaks is a game of trade, travel, and adventure through a whimsical fantasy realm!
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Read the full game description
Almanac: The Crystal Peaks is a game of trade, travel, and adventure through a whimsical fantasy realm! Players will visit strange places, acquire and sell goods, and face an unpredictable set of encounters as they travel from the Trader's Village to either High Frost, the seat of power in the region, or Two Twins City, the center of commerce! In Almanac: The Crystal Peaks, adventure and riches are just a turn of the page away! Almanac: The Crystal Peaks is the second entry in the Almanac series of games from acclaimed designer Scott Almes. Each round of Almanac is played on a different page in the gamebook. Each page represents a unique location/board with a special twist on worker placement. When combined an innovative bidding mechanism for turn order and a vast array of fantasy encounters, every game of Almanac: The Crystal Peaks is a new experience! —description from the publisher