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Omega Chess box art

Omega Chess

Players

2

Time

?-?

Age

8+

Weight

3.67

Rating

7.54

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 4.0

More strategic control

Table feel

Omega Chess has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation as players primarily compete against each other.

Replay value

Omega Chess has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh experience each time it is played.

Luck profile

Omega Chess has a relatively low influence of luck. While there are some random elements, such as dice rolls for combat, the game heavily relies on player decisions and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Omega Chess is a variant of Chess, played on an expanded board with two new types of pieces. It mostly follows the rules of traditional chess. The whole chessboard has 10x10+4 squares: it consists of one large expanded 10x10 square with ten rows and ten columns of squares, as well as four additional squares which are located diagonally to each corner. Those outmost corners are the opening position for the Wizards, one new kind of piece in Omega Chess. The other new kind of piece are the Champions, which are located in the corners of the 10x10 square, with a Pawn in front of them (there are ten in total) and a Tower to their side. The remaining pieces - that are also found on a traditional 8x8 square - are between the Champions and their Pawn, arranged as usual. Similarly to the Knight, the new pieces are classified as leapers, which allows them to jump over pieces. A Champion can jump two squares in all eight directions. The Wizard can either jump three squares straight and then one square to either side, or move one square diagonally. Except for Pawns, standard pieces move as usual. Pawns are also allowed to move three squares from their initial position. As with moving two squares at once, they can be captured en passant when doing so.

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Credits

Designers

2
Michael Escobar Daniel Macdonald

Publishers

2
Musketeer Chess Somac Inc.

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