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Oklahoma Boomers box art
2014 Ranked #13,252

Oklahoma Boomers

Abstract territory game has settlers move boomers, place cornerstones, and claim the largest enclosed homesteads. Borders form from opposing pieces, so every movement can cut off land for either side.

Abstract Strategy American West Area Majority / Influence Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Oklahoma Boomers takes you back to the year 1889. The Land Run of Oklahoma has just taken place, and now you and your opponent strive to get your Boomers the largest homesteads — but that can be harder than it looks!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Oklahoma Boomers takes you back to the year 1889. The Land Run of Oklahoma has just taken place, and now you and your opponent strive to get your Boomers the largest homesteads — but that can be harder than it looks! Each player has three Boomers. On a turn, a player moves one Boomer in a straight line on the game board grid, moving it as many spaces as they wish. After this, he may use this Boomer and one of the opponent's Boomers to place cornerstones on the game board; these cornerstones are placed on the intersections where these two Boomers would meet, should they move toward one another. (If one of the Boomers couldn't reach an intersection point due to another piece being in the way, that cornerstone is not placed.) Chains of cornerstones form borders on the game board, and at some point these borders will close off certain areas from the rest of the game board. If Boomers of only one color are in an area, this area/homestead belongs to the owner of those Boomers. The game ends once all Boomers have their own homestead. Players receive 1 point for every square in their homesteads, and whoever has the higher score wins. Backers on Spieleschmiede also got 4 small expansions: - Red River - Santa Fe - Silberminen - Sooner

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Martyn F

Artists

1
Hans Janssen

Publishers

2
Emma Games Mücke Spiele

Linked items

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