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Rise! box art

Rise!

Players

2

Time

?-?

Age

8+

Weight

1.83

Rating

7.14

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Rise offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Rise has a strong replayability score of 7.82.

Luck profile

The final luck score for Rise is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Rise!, players race to be the first to construct three towers on the growing game board, moving workers to and fro to keep the towers rising and the opponent befuddled. To set up, place 12 hexagonal tiles in a dogbone shape as specified in the rulebook, then place one token for each player on their starting locations. On a turn, a player takes two actions (possibly the same action twice) from this list of options: Place a land tile adjacent to any existing tile. Place a worker adjacent to any of your workers already on the game board. Move one of your workers to an adjacent empty space. Jump an opponent's worker and land on an empty space, removing that worker from play. Remove two of your workers from the board to remove an opponent's worker from any space. Remove two of your workers from the board to place one of your workers in any empty space. Remove one of your tower layers from the board. If at any time during play you have a circle of six of your workers surrounding an empty space, place the first layer of one of your towers in that space. Your ring of workers must remain in place for two additional turns for the remaining two layers to be added to the tower; if your ring is disrupted, you can complete it later to continue the tower-building. If you completely surround an opponent's tower, you can remove the top level of that tower from the board. In addition to building three complete towers, a player can also win by eliminating all of the opponent's workers from the game board.

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