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Point-blank box art
1979 Ranked #20,968

Point-blank

An abstract movement duel has players place directional arrows on a grid to restrict the next available move. Arrows can point off the edge or into blocked paths, and the last player able to move wins.

Abstract Abstract Strategy Territory Building Area Majority / Influence Enclosure

Players

2

Play time

Not listed

Age

8+

Complexity

1.3/5

Rating

5.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the box: Finish off your opponent in a Point-Blank duel for position! Block your opponent in and win!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the box: Finish off your opponent in a Point-Blank duel for position! Block your opponent in and win! Move straight, diagonally, or off the edge to get your point across! Be the last player able to move, and you win! A neat, all-plastic game from Gabriel in their line of "Hi-Q" games from the late 70s. 2-players square off on a 6x6 grid onto which they place plastic arrows that can be positioned in several directions (left, right, up, down and diagonal). Subsequent pieces get placed in the space indicated by the preceding piece. The object of the game is to be the last player able to move. In other words, as soon as a player's way is blocked, the game ends. This is a Hi-Q game.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

4
Clipper Gabriel Jumbo Waddingtons

Linked items

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