Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the box: Finish off your opponent in a Point-Blank duel for position! Block your opponent in and win!
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
From the box: Finish off your opponent in a Point-Blank duel for position! Block your opponent in and win! Move straight, diagonally, or off the edge to get your point across! Be the last player able to move, and you win! A neat, all-plastic game from Gabriel in their line of "Hi-Q" games from the late 70s. 2-players square off on a 6x6 grid onto which they place plastic arrows that can be positioned in several directions (left, right, up, down and diagonal). Subsequent pieces get placed in the space indicated by the preceding piece. The object of the game is to be the last player able to move. In other words, as soon as a player's way is blocked, the game ends. This is a Hi-Q game.