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Ogre Castle box art

Ogre Castle

Players

3-4

Time

?-?

Age

10+

Weight

1.36

Rating

6.67

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Ogre Castle has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Ogre Castle has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Ogre Castle has a solid replayability score of 7.6.

Luck profile

Ogre Castle has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A game of greedy invading Knights and an Ogre protecting its turf and treasure. In Ogre Castle, three players become knights invading a castle in search of treasure, while a fourth player becomes the Ogre, owner of the castle and the treasure. The Ogre seeks to repel these home invaders and save its goods through magic and sword-play. Ogre Castle is definitely BEST with four players...but it CAN be played with 3 players. Just make these adjustments... (1) There will be two Knights and one Ogre. (2) The Ogre places only the gems matching the Knight colors. (3) Give the two Knights 4 armor chips each at the start of the game. (4) Adjust the Ogre's goal to getting 4 gems of any color. (5) The player who begins a battle draws a magic scroll card when they move away from the battle.

Editions

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Credits

Designers

1
W. David MacKenzie

Artists

1
Matthew Silber

Publishers

1
Clever Mojo Games

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