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Mighty Warriors box art
1991 Ranked #21,867

Mighty Warriors

Players lead opposing fantasy forces through a modular castle skirmish, moving, casting spells, and fighting to capture the enemy shield. Room-by-room clashes unfold across distinct combat phases, making position and each force’s abilities matter.

Adventure Exploration Modular Board Roll / Spin and Move

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.2/5

Rating

5.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mighty Warriors was produced in the early 1990s by Games Workshop as part of a series of introductory-level miniatures games. The four-game series included Mighty Warriors, Ultra Marines, Kerrunch, and Space Fleet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mighty Warriors was produced in the early 1990s by Games Workshop as part of a series of introductory-level miniatures games. The four-game series included Mighty Warriors, Ultra Marines, Kerrunch, and Space Fleet. The game includes dice, floor tiles, door stand-ups, 36 highly detailed Citadel Miniatures, and reference cards for army lists and spells. In Mighty Warriors, players choose from either a band of Heroes or Skaven Ratmen. The Heroes are led by a Noble Knight, a Fearless Dwarf, and a Heroic Elf while the Skaven Ratmen are led by a Chaos Wizard and four Skaven Champions. The Elf and Chaos Wizard can cast spells. The other characters have differing combat abilities. Players set up the castle from modular floor tiles, which are then connected by stand-up doors. The players then position their forces throughout the rooms of the castle. Finally a “shield” for each side is placed. The game is played in phases including Magic, Movement, Missile Combat, Melee Combat, and Recovery from Stuns. Each player attacks the other while moving from one room of the castle to another. A player wins by capturing the opponent’s shield. This game is basically a “light” version of HeroQuest or Warhammer Quest, more of a skirmish style than exploration, Dungeon Crawl. The instructions state that the game is compatible with Ultra Marines so that players can have a fantasy versus science fiction battle. Game Components 16 Skaven Warriors 4 Skaven Champions 12 Warriors 1 Knight 1 Elf 1 Dwarf 1 Chaos Wizard 1 Heroic shield 1 Chaos Shield 20 Door Stands 28 Black slotta Bases 4 Green Slotta Bases 4 Dice Card Sheets: MW1 - Heroic Army List MW2 - Chaos Army List MW3 - Chaos Spell Scroll MW4 - Heroic Spell Scroll MW5 - Dungeon MW6 - Guard Room MW7 - Ancient Temple MW8 - Barracks MW9 - Wizards Study MW10 - Great Hall MW11 - Doors (7 vertical wood) MW12 - Doors (7 green vertical wood) MW13 - Doors (3 diagonal wood, 3 spiked vertical wood) MW14 - Library MW15 - Vampires Chamber MW16 - Treasure Room MW17 - Alchemists Laboratory MW18 - Dragon Chamber MW19 - Skaven Lair

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Andy Jones

Artists

1
Chris Baker

Publishers

2
Citadel UK Games Workshop Ltd.

Linked items

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