Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players are knights seeking to perform a particular quest (varies with each knight) in order to win the game. Exploration and adventure are created by the game board being made up of randomly placed tiles which are uncovered as the knights reach them.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Trading
Exchange resources, assets, or promises with other players.
Race
Compete to reach a destination, threshold, or objective before opponents.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Players are knights seeking to perform a particular quest (varies with each knight) in order to win the game. Exploration and adventure are created by the game board being made up of randomly placed tiles which are uncovered as the knights reach them. Tiles can be fixed locations or glades where a randomly chosen role card can reveal a spell or a denizen. Denizens act in different ways, depending upon its nature or the throw of a die. Some help the knights, others hinder. Players compete against each other, but can also work together to defeat a denizen. The first knight to complete his or her quest and exit the Mystic Wood wins the game. Expanded by: The Mystic Wood Extension Kit