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The Mystic Wood box art
1980 Ranked #6,036

The Mystic Wood

An adventure tile game where knights explore a changing forest, face denizens, and complete individual quests before escaping. Random locations create uncertainty, while rivals can sometimes cooperate to overcome a threat neither can defeat alone.

Thematic Games Adventure Exploration Grid Movement Modular Board

Players

2-4

Play time

Not listed

Age

12+

Complexity

1.5/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players are knights seeking to perform a particular quest (varies with each knight) in order to win the game. Exploration and adventure are created by the game board being made up of randomly placed tiles which are uncovered as the knights reach them.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players are knights seeking to perform a particular quest (varies with each knight) in order to win the game. Exploration and adventure are created by the game board being made up of randomly placed tiles which are uncovered as the knights reach them. Tiles can be fixed locations or glades where a randomly chosen role card can reveal a spell or a denizen. Denizens act in different ways, depending upon its nature or the throw of a die. Some help the knights, others hinder. Players compete against each other, but can also work together to defeat a denizen. The first knight to complete his or her quest and exit the Mystic Wood wins the game. Expanded by: The Mystic Wood Extension Kit

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
12+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Terence Peter Donnelly

Artists

2
Kenn Nishiuye Polly Wilson

Publishers

4
Ariel Productions Ltd The Avalon Hill Game Co Gibsons H. P. Gibson & Sons

Linked items

No published linked games yet.