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Nunami box art
2020 Ranked #14,739

Nunami

Players place cards on shared terrain, scoring areas while maintaining balance between two competing influences. Later cards can reverse an area’s total or remove its dominant color, so early control is never secure.

Card Game Environmental Area Majority / Influence Pattern Building

Players

2-4

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An Inuit table top game that promotes healthy cohabitation with natural elements. A dynamic terrain management game in which nature and occupants seek to have greater influence with respect to others.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An Inuit table top game that promotes healthy cohabitation with natural elements. A dynamic terrain management game in which nature and occupants seek to have greater influence with respect to others. Like life, it starts simply, and then becomes challenging as you develop skills. Setup: Place the hexagonal bases in any layout. This is entirely up to the players, and can drastically change the game play, offering a lot of replay options. Place a number of cards face down randomly, again adding to replay. Deal each player 5 cards and choose your side (green or purple). Play: Players alternate turns placing the triangular cards into the slots on the hexagonal bases. Based on how you place a card, you may flip face down cards. The goal is to score points while maintaining balance between man and nature (purple and green). Points are earned when a base is full, but can be lost as more cards are played on that base. If your color has the most cards on a base, you gain 2 points for that area. If the total of the numbers on the cards in an area is positive, purple gets a point. If negative total, green gets a point. These points overlap with most cards of a color points, so keeping track of the points is important. The first player to 4 points wins. However, you are both playing with the same deck, and cards of each color, so it's not as simple as it may seem. You can raise or lower your opponent's total on an area, and if the total is +-7 or more, the corresponding color cards are all removed and play continues with what remains.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
15 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Thomassie Mangiok

Artists

1
Thomassie Mangiok

Publishers

1
(Self-Published)

Linked items

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